TEAM PROJECT, REALTIME ENVIRONMENT IN UNREAL ENGINE 4
Responsible for: Creating environment props, hero building assets, materials in substance designer and painter, lighting and post processing in Unreal Engine 4
At Carnegie Mellon University, for our Advanced Art Pipeline class, my team created a stylized Japanese village revitalized by nature, hidden away in the mountains. The goal behind the project was to perform extensive world building and create a real-time environment with high quality assets.
My role as an environment and lookdev artist was to create hero assets and various props (anywhere from rocks and foliage to water fountains and toro-lamps) for the project as well as create materials. Furthermore, I was responsible for creating the lighting &volume setup and leaf particle systems for the project in Unreal Engine.
Tools Used: Maya, Blender, Substance Painter, Substance Designer, ZBrush
Group Project, Carnegie Mellon University Entertainment Technology Center.