SELF PROJECT, GAME READY ENVIRONMENT IN UNREAL ENGINE 4
Responsible for everything.
The goal of this project was to create a detailed environment with game ready high quality assets in Unreal Engine 4.
The models were created in Maya and ZBrush. The tile-able wood and brick materials were created in Substance Designer, the remaining custom materials were created using Substance Painter. The rain and fire particle systems were created using Unreal Engine's Niagara VFX system.
Tools Used: Maya, Substance Painter, Substance Designer, ZBrush.